Welcome to tinpark.com homepages for Martin Parker.
COMPOSITIONS
INSTALLATIONS
IMPROVISATIONS
COLLABORATIONS
PODCAST
ET, Extended Trombone
Abstract
Are search engines musical? Can we use them in combination with sound libraries as a direct route to creating sonic structures? Is it possible to perform a sound library?
Keywords
Configurable composition, Extended instrumental technique, sound libraries, MaxMSP
ABOUT
ET Extended Trombone was started with support from the University of Edinburgh’s DTRF (Development Trust Research Fund). The fund helped initiate a new project with virtuoso Trombonist John Kenny. The purpose of the research was to develop a sound library of John Kenny’s extended playing techniques and use this library as a source for creating a new piece of music for computer and trombone and also to produce a CD of the library that is available to the public for re-use and remixing through custom made software.
Project schedule December 2004-March 2007
Sound Library Recording (Stage 1) December 2004
Recordings of trombone multiphonics
Sound Library recording (Stage 2) February 2005
Recordings of trombone multiphonics with female trombonist.
By this stage, we had generated a library of sounds that are quite probably unique across the world. John Kenny’s lip and voice multiphonic technique is very rare and he is one of the masters of this art. Emily White is one of John’s prodigies and has also mastered the skill. We now have a largely complete range of lip and voice multiphonics for Tenor Trombone with both male and female voices.
Live performance February 2005
Performance at the dialogues festival. http://www.dialogues2005.com
Sound Library recording (Stage 3)
Recordings of improvisations cut up and made into an informal library
This library is of variable quality. At this stage, I began to develop a naming and archive system. A way of naming sound files was used to enable real-time categorisation and look-up of sound types to create consistent and reliably sympathetic sonic structures while performing live with the trombone.
The files are to be stored on another University of Edinburgh creation, our online database called Infrar.ed, which is searchable.
http://blue.caad.ed.ac.uk/infrared/
I can dynamically search for features within the filenames to create meaningful relationships based on specific search criteria. These are then collected into groups and downloaded, then used in live performance to structure spontaneous material with or without a live musician.
February 2006
Presentation at the Access Sound File Conference in Dundee.
This talk introduced the extended trombone project as part of a developing trend in computer music with roots in historical composition techniques. Tightly controled discreet sonic elements are combined to create complex, randomised overarching structures.
March-Sept 2006, Project pause
Jan 2007-March 2007, project completion with live performance and production of CD documentation.
GENERATIVE SOUND INSTALLATION / PERFORMANCE
1 computer | 3 virtual motorbikes | 8 sound channels | 360 degrees
Inside the computer's 'brain' are three virtual 'bikes', each with the same range of possibilities: to stay fixed in one place and rev, to make journeys within an eight channel speaker system or to travel from place to place with some extreme Doppler effects.
There are also several possibilities for the kind of 'bike' that will perform these actions ranging from a typical computerised 'Sega' sound to more realistic synthesis of a motorbike. The macro structure of the work will usually be similar on each initialisation but the micro details and mid and short-term events cannot be predicted.
INSTALLATION VERSION
8 Loudspeakers are positioned throughout the space. These can be within one room but ideally, the speakers will be placed in eight different rooms around the building.
The software is turned on and left to play while the virtual motorbikes burn rubber around the gallery.
At least one room, or the central space should have a bass bin to accomodate the low frequency sound of all the bikes as they travel around.
PERFORMANCE VERSION
8 Loudspeakers are positioned in the centre of a space, like a race track. The audience sit around the speakers and the software is initialised. After around 10 minutes, the stop button is pressed by the computer operator and the performance ends shortly afterwards.
CURRENT VERSION for APPLE OS9 computers only with ASIO comptibale 8 channel sound card. Revision for OS X and Windows XP under consideration.
Software created in the MAX/MSP programming language by Martin Parker, 2003-4
Download the Hell's Angles [sic] software here. This is the OS9 version of Hell's Angles [sic] and is only available for performance and sampling by permission. If you wish to use any of the sounds generated by this software or to make a performance with this, please arrange this with me first. If you wish to perform this piece and don't have an OS9 machine and multichannel sound card, let me know and I'll make a new version for OSX or Windows.
Shonky Music for tracker action organs.
The score of Shonky Music does not look like it sounds. Written for tracker action organs that are able to make sound while the pipes are half drawn, Shonky exploits the unreliability of the king of instruments when prepared in this uneven manner. Certain configurations of the stops result in a keyboard that is both out of tune and consistently unpredictable; the generic scales and runs that litter the score become rhythms and melodies.
Shonky was first performed on the Reid organ, a fabulous machine housed in Edinburghs Reid Concert Hall. It is an organ similar to that which Bach would have used in Leipzig. A second recording was made on the Henry Willis organ in the song school of St Marys Cathedral, Edinburgh, which was built in 1887.
Four and seven minutes long respectively, the Willis and the Reid organ recordings show how wildly different the piece can sound. With no tempo marking on the score, it is the players decision to respond to the idiosyncrasies of the instrument. When prepared, the Reid organ responded more sluggishly to touch and thus required a slower pace. For the more immediate response of the Henry Willis organ the performance was naturally much faster; labouring over the rather banal finger work would have yielded less interesting results.
Sounds of line: download score
Sounds of Line - Rhythm
Sounds of Line - Melody
For 4 prepared French horns
duration ca. 7 minutes
Sounds of Line was first performed in Mittersill, Austria by the Salzburg Horn Quartet. The second performance took place in Salzburg in October 2000 and was subsequently broadcast by the Austrian Radio Federation (ORF) in December 2000.
It is worth experimenting with placing the horns around the performance space, especially if the room is small and the players are comfortable with this idea.
A good configuration follows:
First horn stands on the stage with third horn directly opposite at the back of the hall. 2nd horn is on the right (facing stage) and 4th horn is on the left. Standing waves and other beating patterns can be discovered across the space because of the close tuning.
This score includes minor revisions, made following rehearsals with the ensemble.
Preparation of horns: Sounds of Line - Rhythm
Each player removes the first finger valve slide on the F side leaving an open tube.
The code F:1 is used above the note when that finger position is required. Subsequent fingerings follow logically: F:1|2, F:1|3, F:1|2|3. Otherwise, play the written pitches as comfortably as possible.
NOTE:
The first valve should only be removed on horns where the air reaches that valve last (Paxman models for example). On horns where the air reaches the first finger valve before going to valves 2 and 3, the 3rd valve slider should be removed instead (This is the case for Alexander horns for example). Simply alter the fingerings by swapping the number 1 with 3 where appropriate.
Preparation of horns: Sounds of Line - Melody
Horns three and four should push F and Bb tuning slides in almost fully.
Leave the valve slides. The idea is to play severely sharp of horns 1 and 2.
More detailed information is available in the attachment below.
Spectral_Tourist: Spectral Tourist image by www.fogbank.co.uk
The relationship between a musician and an acoustic instrument is not solely concerned with converting human gesture into pitch and timbre: there is a process between player and instrument that involves resistance. It is within the struggle to produce and then control a sound that conflict between a musician and his instrument can give rise to complex and interesting results.
It is a continuing struggle to make computer-based sounds that breathe with their own life and to play the computer like a musical instrument. Interfaces for transferring real-world data into the computer such as fader boxes, tracker-ball mice, graphics tablets, game controllers, wireless devices, motion tracking etc., are increasing in flexibility and interest and through software such as Max MSP , these interfaces can offer reasonable ways of converting human movement into sound. Joysticks, for example, are a ubiquitous, inexpensive and a generally reliable piece of technology. An external MAX object was written by Adam Schabtach in 2001 to collect joystick data and view it within Max MSP.
However, there is nothing inside the hardware of most joysticks to curb a gesture. They can be pulled between extremes in milliseconds, while with a real world instrument such as a saxophone, extremes are very hard to reach and have to be found with care to avoid complete breakdown of the system and a split note. Therefore, grafting the joystick's extremes to the extremes of one's software may result in an artificial and possibly unfulfilling musical experience.
One way in which to create some 'resistance' is to imagine the joystick as a tool for travelling rather than for gesture mapping. In computer games for example, one is never in the same place for long. Pushing forwards with differing degrees of intensity means that one travels forward at different speeds. This approach has been implemented in the Spectral Tourist, although the landscape traversed is not one of snipers and guard dogs but the hilly terrain of a spectrogram.
The View
January 2002
Download complete movie here;
http://www.tinpark.com/?q=theview_download
The View was filmed on location at an industrial site near Murrayfield in Edinburgh. The visual subject of the film is a monolithic building that was used to store alcohol before being registered for tax. At its location near other industrial buildings, shopping, residential and countryside areas, the dark walls covered in lichen and the residue of thirty years rain, the building emanates an awesome, awkward presence but it is unfortunate that it is scheduled for demolition at the end of 2004.
View a short clip below;
However, The View is not a work about the location, state or purpose of the building, nor a social comment or historical documentary; instead it is piece of 'video music' that uses the building as an abstract visual starting point for play with dynamics between sound and image.
Rather like concrete music, where sound is manipulated in the studio to form a composition, here a sequence of photographs of the building's walls have been processed to enhance and exaggerate the details. The image is rarely still and the roving eye of the camera works both in counterpoint and coincidence with the sound you hear. Whilst the visuals are sourced from the real world, the sound is purely synthesized pushing the scene further into abstraction.
The video was processed using Adobe Premiere (version 6) and the audio generated in Propellerheads REASON (version 1). All camera work and sound processing by Martin Parker 2002.
The VIEW lasts 11 minutes and is available as a demo download on this page. It requires the lastest quicktime and is ca. 27 mb.
Get the latest quicktime plugin http://www.apple.com/quicktime
Download the movie here
Trojan_women_chorus: Kate Dickie as Andromache Itxaso Moreno as Cassandra
I was comissioned by Theatre Cryptic to generate real-time visuals and sound/music for a version of Brendan Keneally's adaptation of Euripides' Trojan Women in 2005. The work was premiered at the Edinburgh Festival Fringe in August 2005 and toured Scotland between September and November 2005.
Myra McFadyen as Hecuba
Kate Dickie as Andromache
Itxaso Moreno as Cassandra
Candice Edmunds as Helen
Keith Macpherson as Talthybius and Menelaus
Direction by Cathie Boyd
Design by Julia Bardsley
Lighting by Giuseppe di lorio
Sound design, composition and real time visuals by Martin Parker
For video click here
Trojan Women promo video, created by Theatre Cryptic (http://www.cryptic.org), sound Martin Parker
This video requires quicktime, get the latest version here http://www.apple.com/quicktime
Information II for CD and recorders.
Two Clarinets in Bb
Bassoon
Contrabass Recorder
Viola da Gamba (scordatura)
Bass Drum
Duration ca. 14 minutes
Written for EUCME (Edinburgh University Contemporary Music Ensemble), November 1999.
Information I for bass recorder, delay unit and CD
Download performance materials for information 1 here
August, 1999
Edinburgh
Matthew Gallery, Chambers Street
Laurie Crump, Bass Recorder
Martin Parker, Electronics
written in 1997 for the Yorkshire and Humberside Young Composer's Competition and performed at the Huddersfield Contemporary Music Festival, Steinmetzarbeiten won category A of this competition. Performed by Nicholas Hodges (piano) and the Athelas Ensemble.
instrumentation;
Solo Piano
Flute
Oboe
Clarinet
Bassoon
Horn
Trumpet
Trombone
Percussion
Harp
Single Strings
A new version of Filament was comissioned for a staircase in Edinburgh's Traverse Theatre. The installation ran from 29th October to end of November 2006 as part of Traverse Cubed, http://www.traverse.co.uk/show_detail.php?id=398
As audiences head down to see a play, the copper wire curtain is switched on and will pre-mix sounds extracted from play rehearsals.
On the 29th October, there was a live performance projected into the theatre.
This project was supported by http://www.7hings.co.uk, an online music distribution podcast.

In a successfully functioning city, communication networks such as telephone and internet are seamless, controlled and hidden from view. Filament exposes these communications, offering them up for reconfiguration via an interactive curtain of raw copper wires.
Hall Akustika has positioned microphones at sonically interesting and locally significant sites around the city of Hall (There are 7 other sound installations happening at this time). The soundscapes are sent to a server which then feeds the sprouting curtain in the Platzl, a cafe square in the centre of the city.
As wires in the curtain are crossed, circuits are closed, releasing sound into the Platzl. Different sounds of the city are connected with one another in randomly chaotic order.
The curtain serves two purposes; providing a musical performance interface, with coffee drinkers looking on, meanwhile exposing the potential of network communications to cause misunderstanding and complexity through the physical mechanism of crossed wires.
The screen is very sensitive and will react to the slightest impulse, even from wind so the copper wire screen could also be thought of as digital wind chime.
A radio programme about Hall Akustika was made for the Kunstradio show, aired on Sunday June 11th at 11pm.
http://www.kunstradio.at/2006A/11_06_06.html
Some press information online here;
http://www.tirol.com/szene/innsbruck/38713/index.do
Press for Hall Akusika here;
http://www.tinpark.com/files/HallAkMedien_06.pdf
Thanks to Hans Soukup and G√�nther Zechberger.
Special thanks also to ACCESSORIES 4 TECHNOLOGY LTD who supplied USB dancemat interface boards for the copper_wire terminals at cost.
Some demo videos of the Copperwire project in development.
Sounds are placeholders for the remix of Hall's cityscape.
These films are encoded for quicktime using the h.264 encoder. It may not play correctly if you don't have the latest quicktime installed. You can get the latest quicktime here; http://www.apple.com/quicktime/.
Right-click to download movie 1
Right-click to download movie 2
Right-click to download movie 3
Landscraper was comissioned by the Upper Austrian Museum Betriebsges.m.b.H. in April 2005. The piece ran from April - November 2005 at the Klangturm in St Pölten.
The image is analysed for colour content and this data is used to create a spectral envelope over sound sources collected from around the sound tower, ranging from outside to sound from other installations.


Spool was created in July 1999 with Sound and Media artist Pedro Rebelo. Reel to reel tape machines stretched tape across the gallery and sound was generated as the tape shuffled unpredictably across the tape head.
Reflext was created in collaboration with Naomi West and Pedro Rebelo and presented in the Matthew gallery on Chambers Street in Edinburgh, 1999. The project involved two mirrors, web camera and sound.

Suppose Life... was a collaboration with composer and cellist Dee Isaacs. Performed at the Royal Botanic Gardens in Edinburgh in March 2006.
Film by Ian Dodds, music by Dee Isaacs, sound design/computer processing by Martin Parker.
This film is encoded for quicktime using the h.264 ecnoder. It may not play correctly if you don't have the latest quicktime installed. You can get the latest quicktime here; http://www.apple.com/quicktime/. If you wish to view a better quality version of this film, click here or right-click to download 10.5mb
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SYNESTA is the working title for a research and performance project in collaboration with Theatre Cryptic director Cathie Boyd. The project involves generating real-time visuals for symphony orchestra. The research was developed as part of Cathie Boyd's NESTA fellowship award; http://www.seeingmusic.co.uk .
In January 2006, I completed a design that was used at the opening of the BBC Scottish Symphony Orchestra's new premises at the City Halls. The interactive visuals were created to accompany a live performance of final 10 mintues of Stravinsky's Firebird (1919 version).
In March 2006, in collaboration with Cathie, we performed the entire, original ballet with the Baltimore Symphony Orchestra, conducted and comissioned by their new associate conductor Andrew Constantine.
Follow the links below to view video documentation of the performance with the Baltimore Symphony Orchestra.
PLEASE NOTE: These videos are for demonstration purposes only. The music is performed by the Baltimore Symphony Orchestra conducted by Andrew Constantine, performed at the Meyerhof Symphony Hall in Baltimore on the 1st April 2006. Live visuals designed and performed by Martin Parker, dir. Cathie Boyd.
Videos encoded with Quicktime. Download the latest player here: http://www.apple.com/quicktime
PLEASE NOTE: These videos are for demonstration purposes only. The music is performed by the Baltimore Symphony Orchestra conducted by Andrew Constantine, performed at the Meyerhof Symphony Hall in Baltimore on the 1st April 2006. Live visuals designed and performed by Martin Parker, dir. Cathie Boyd.
Videos encoded with Quicktime. Download the latest player here: http://www.apple.com/quicktime
APOCALYPSE is a music/visual piece conceived and written by Glasgow based composer Anthea Haddow and written for the astonishing trumpet player, Mark O'Keeffe. Mark is principal trumpet for the BBCSSO and seems willing to do anything...
I was commissioned by Theatre Cryptic in 2005 to develop and design interactive visuals for this show. The work had to fit in with a pre-existing lighting scheme and stage design. The project involved two live camera sources, three computers, two plasma screens, four floor monitors and two data projectors. The computers were synchronised via a local network and controlled with a single Control Freak midi interface.
Commissioned by Cork 2005: European Capital of Culture. Concept by Mark O'Keeffe; music by Anthea Haddow; directed and designed by Cathie Boyd; lighting by Nich Smith; real time visuals by Martin Parker. Performed by Mark O'Keeffe and six trumpeters. Executive Producer Richard Wakely. http://www.cryptic.org.uk
I am artistic director of Edinburgh's dialogues festival, an anual exploration of new and experimental electronic music.
We have a new festival website:
http://www.dialogues-festival.org
The 2007 Festival took place at the Queen's Hall and featured performances from Thomas Strønen, Steve Arguelles, Icarus, Not Applicable Artists, Mr McFall's Chamber, Oren Marshall, Han Earl Park, Hannes Raffaseder, Kresch, Buffalo Buffalo Buffalo and Pixel Mechanic.
dialogues2006: Image by Fogbank.co.ukhttp://www.dialogues2006.com
Humcrush | Alog | PixelMechanic | Raffaseder | Hörbst | Lachlan MacColl XXVI | Xahdrez | Visitor Q | CK Dexter Haven |Wounded Knee | Neil Simpson
Dialogues documentary 2006, created by students on the MSc Sound Design and MSc in Design and Digital Media
dialogues2005: image by fogbank.co.ukhttp://www.dialogues2005.com
John Kenny and Chris Wheeler | Janek Schaefer | Mike Dred |Two Brothers and Me | Snailman aka Brian d'Souza (Pogo Vogue) - live
dialogues2004: image by Evaluna.info
http://www.dialogues2004.com
Audio Perversion | Video Hijack | SKIN
DIALOGUES 2006 documentary video
created by students on the MSc in Sound Design and MSc Design and Digital Media
http://sd.caad.ed.ac.uk
http://ddm.caad.ed.ac.uk
DOWNLOAD HERE 20mb
LINE TONES
A project with artist Anna Chapman
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Consider the relationship between drawn lines and sound, there are some very simple analogies: the upward direction of a line, for example, is used almost universally in graphic notation systems to indicate a rise in pitch. More challenging questions about how line and sound may relate to each other include:
How might the build-up of drawn marks over time be represented sonically?
What relationships might occur between rhythm in sound and drawing?
What about the character of a line ��� smoothness, tension, etc. - and its equivalent sonic quality or timbre?
Our work will explore some of this complexity, and focus on developing the sensitivity and flexibility of our tools for use in audio-visual performance.
Anna Chapman, March 2006.
linetones: images (C) anna chapman http://www.fogabank.co.uk
Proposal accepted for SIM (Icelandic Artists Association).
http://www.sim.is/Index/English/Residencies/
Written by Anna Chapman
10 July
Testing functionality of the system; Martin built a very quick mock-up patch to test the basic principles of connecting drawing and sound. I was able to draw a cup of coffee to the accompaniment of white noise and we went out for a coffee.
11 July
Pressure sensitivity
Martin developed a way of drawing better (i.e. more sensitive) lines. Pressure sensitivity was mapped to point size, transparency of the line and Z dimension (or depth) in the openGL environment.
Tilt of the pen
Martin also enabled us to rotate the drawing within a 3D environment using the tilt of the tablet pen. This could be really interesting when used subtly: a static image of a place could suddenly shift slightly. The viewer’s position is then altered.
Cursor
I asked Martin for a cursor to allow for drawings where you need to locate where you are on the screen. He created a discreet spherical cursor, which is great; the only problem now is that it doesn’t always behave itself. There are spots in the drawing where the cursor doesn’t want to go, and the line has a kind of tantrum and flicks back at you again and again. It’s a bit like trying to paint with water-based medium over an oily surface – nothing adheres.
Line To command
Martin got rid of the lines that connect your movements! This is very satisfying, as now the drawings can start to be drawings that relate to your movements, rather than simply resembling a computer mapping data…
12 July
I drew the horseman monument from a postcard picked up in a junk shop downtown. We found that if we start with the viewing angle rotated through 90”, then as I draw it’s not apparent what I’m drawing. Then I can tilt the image and suddenly the mess of line turns into a horseman. We had fun making him gallop about using the rotate features of Martin’s software [see mini-clips].
We decided that starting by drawing postcard views was a good way to explore and develop our tools: it’s a connection to place at an instant level, it removes a lot of choice and it involves recognisable elements in perspective so that we can play with recognition and it’s disruption.
Martin looked into smoothing the line through some kind of anti-aliasing; this is a tough one.
We found out how to hide the menu etc. in Illustrator, making this a possible interface for performance now. The tool icons are still visible but changing between them can be done with shortcut keys, eliminating need for any tool palettes on screen.
We’ll continue to develop and use the Max interface, but knowing we can also employ Illustrator is a great second option, particularly as it may be impossible to recreate its smoothness/quality of line in the Max interface. I’m also happy because I can get going with techniques and concepts in Illustrator (working with layers) rather than having to wait for tools to be developed.
Plan for tomorrow: record some sounds. Create a bank of drawing sounds – finger on a pane of glass, stone across a rock, stylus on wood. Take drawing, sonically at least, beyond the computer and into our surroundings.
July 13
Martin worked on dividing the screen into zones so that working in different parts of the screen can result in different sound worlds.
We started playing with sound connections more – using pressure sensitivity of the stylus to increase grain (granular synthesis) or volume and looking at different relationships between speed of movement in drawing and how fast the sound changes. Martin refined the sound entry at initial contact with the tablet so that it comes in less bluntly.
I created a bank of tourism images, scanning and cropping details from Tourism board brochures. I think we could use these in different ways: together with real experienced sound recordings (gap between expectation and experience of places) and more abstractly, extracting shapes and forms from them to use in conjunction with lines in constructing drawings.
July 16-17
Over the weekend Martin developed interface ideas in three ways –
Sampling drawn gestures
Dividing the screen into boxes/zones
Spectral filtering
He has created controls for the filtering which mean that the relationship with drawing can be much less obvious, i.e. not simply moving through the sound as I draw from left to right/bottom to top.
July 18
We talked through the ideas that have come up so far and how they could be used conceptually. We came up with half a dozen potential ‘pieces’:
1
Free improv
Martin records and samples the gestures I make in drawing. As these are played back, I can interact with them, drawing over them, extending them visually, etc. We end up with the screen dense with marks.
2
Stones
A stone piece using a recorded bank of stone sounds (we will collect some stones from the shoreline tonight and record them here in the studio, out of the wind). Very simple idea: one of the sounds is randomly (or according to certain criteria) selected as I make a mark. The sounds and marks remain present, building up into quite a dense sonic and visual presence. Stopping point could be determined by the computer crashing. In drawing I could use stones as shape sources.
3
Other drawing sounds
Extend the bank of scraping sounds by recording drawing motions with different media, as discussed earlier, e.g. scissors across the desk, coat across a wall.
4
Birdsong
Martin has produced a beautiful sound sample of birdsong with spectral filtering.
As you draw, particular frequencies of it are revealed in a quite intricate and beautiful way.
I just need to come up with a visual approach for this and the piece is there.
5
Multi-knob synth
This is a complex idea for an interface M is working on using percentages of each zone (e.g. the screen divided by 64) being filled with lines. I need to wait until he has developed this further before I can imagine what implications it could have for visuals.
6
Scanner
Scanning bar piece: a static image (photograph) with point scanning it L to R and bottom to top. This produces a rhythmic ‘beep’ which is at some point interrupted by drawing which acts as an intervention in the image. Image-wise we could use an empty field, very plain, with the interruption being some unexpected mark/object in the near distance.
7
Sound Pipes
There are lots of pipes, cables and tubes lying around in the vicinity of our building. It would be nice to refer to them. I’d like to use an image of some pipes, make it a singe colour (e.g. red) then draw in that colour with semi-opacity so that the drawing is part of the image rather than sitting on top of it. So there is this static image and then a line appears as if some substance is moving through the pipe. In terms of sound we could use sounds derived from the voice (windpipe), gurgling, etc.
8
Films
Taking drawing beyond the graphics tablet into real world situations.
Drawing as moving through space, marking out territory etc.
Film a drawing event:
A woman pulling her coat across a wall over 100 yards.
A man scuffing his foot across the ground in circles from where he is sitting
(narrative implications could be developed or not)
Martin records the sound it makes; the sound may then be amplified/ enriched/ processed/ played with or added to etc;
The film and sound are combined.
9
Martin has just created a system where the line drawn reveals a film beneath.
I am very excited about this as it could be a way to get timbre into lines – using different textured films slowly moving etc.
Later
The film texture is amazing! For the first time, we are getting aesthetically pleasing results, with a feeling of depth and subtlety to the drawing.
July 25
We began by making sound recordings of drawing with stones (lava stones from the shore nearby). Martin recorded me drawing on variety of surfaces with a variety of gestures.
We can use these plain but filtering means that they can be controlled by the graphics tablet; the issue then becomes getting something that retains the organic ‘grain’ of the sounds without the throbbing of the processing.
I am imagining that we make something like 8 pieces using 8 different stones; each uses a different sound file, chosen and filtered according to the shape of the stone; the drawings respond to these qualities also so that one piece might be very slow and smooth, another loud with jagged edges, another larger and blacker, another finely detailed etc. Kind of John Cage-ish I suppose. We’ve tried black/deep greys on white, which for me feels better, and we can change the thickness of line and pressure sensitivity as appropriate.
Martin is getting some great sounds for these; I think having say 8 pieces also gives more room for him to work more interestingly (i.e. in a more composed way?) with the sounds, creating variety or progression between the pieces and within each piece having control over the filtering of particular sounds.
I’d also like to try having the sounds of each line remain, being added to rather than replaced as a new line (e.g. second outline of the shape) is drawn. As the drawn lines remain on the screen it makes sense to reflect this sonically (another option being to make the drawing temporal like the sound). The build up of visual information in parallel with sonic grain could be really interesting. Martin is now working on a looping buffer to achieve this.
…
It’s working! I think we’re both quite excited by this as now we’re starting to address the issue of time or temporality, i.e. one of the main differences between sound and drawing being that sound occurs through time whereas drawing is created in time but then remains as a complete thing.
Martin is now working on making the loop the length of the first line gesture, so that the loop or repeat is ‘scaled’ to the drawing.
Now Martin suggested what if the line draws itself again and again, as if recreated by the (looped) sound?
We’ve discovered if I do some rapid, short lines the loop is broken down and effectively we bring the piece to a close. Really useful for performance.
As well as looping, M is saving the last sonic ‘moment’ of each line so that there is a build up into a sort of chord. The stone sound files are quite limited in range of frequencies so the available notes/frequencies get exhausted relatively soon; therefore we might need to play around with changing the captured frequencies in some way to get a richer range.
Progress report for line tones, Reykjavik, July 2006.
Right-click to download movie 1
Please note; film is encoded for quicktime using the h.264 encoder. It may not play correctly if you don't have the latest quicktime installed. You can get the latest quicktime here; http://www.apple.com/quicktime/.
During the early stages of the project we were concerned with the development of an intuitive drawing interface for Anna. Rather than use her usual drawing software (Adobe Illustrator), we needed to build something with a more refined "artboard" and something we have complete control over.
I decided to used Jitter's openGL functions as these offer the most computationally efficient way of rendering graphical information. Our first experiment took half an hour to put together and is shown above. I am mapping tilt information from the graphic tablet onto rotation coordinates. Pressure from the pen is related to the darkness of the image as it appears. The slight blurring between frames is created by enabling the blend function of the renderer and setting the erase_color parameter to something close to zero.
For Anna this was a problematic interface to use. It has none of the refined qualities that Illustrator allows and there is also an artefact of using lineto coordinates for drawing.
However, over the flat vector drawing offered by Illustrator, this interface does allow the creation of a 3D environment and therefore richer complexity. As more lines are drawn however, these stack up inside the computer's memory and quickly the rendering of the machine begins to slow down.
The sound is filtered white noise at a low bit depth. It is unlikely we will dwell much on sounds like this.
Please note; film is encoded for quicktime using the h.264 encoder. It may not play correctly if you don't have the latest quicktime installed. You can get the latest quicktime here; http://www.apple.com/quicktime/.
Right-click to download movie 2
Right-click to download movie 3
These two films are soundless.
I was keen to explore three dimentions of the graphics tablet and combine them with 3 drawing dimensions. It is now possible to press harder and draw deeper and thicker or to press harder and draw thicker and closer.
Our next challenge was to find a way to rotate the 3D space and then to draw flat again.
Music at the Brewhouse is a band run by composer Stephen Deazley. The band is made up of a group of performing musicians/composers/free improvisers. The music is loud, dynamic, complex and very exciting to play. I am often asked to create system that allow the computer to perform with the ensemble. The challenge is often how to allow the computer to keep up with such precise musicians.
Helter Skelter was staged at the TRAMWAY, Glasgow between Tuesday 3 and Saturday 7th July 2007.
Choreography and Direction, Fleur Darkin
Design, Georgia McGuinness
Sound Design, Martin Parker
Lighting Ddesign, Paul Sorley
Sound Kenny MacLoed
Music composed by Stephen Deazley
Written by Dilys Rose
Life's Hard was created for the Brewhouse band and physical theatre company
A project with five Emerging bands and music at the Brewhouse. I worked closely with composer Tom Mitchel to realise the electronic elements of his piece
Thrie Heids was a successful collaboration between composer Stephen Deazley, students at Braidburn Special School and myself. We also worked with Drake Music Project, Scotland and with composer/sound designer/drummer Pete Vilk and Sound Designer/Computer operator Nick Wilsdon.
Sept-Nov 2006
I was commissioned to develop an interactive music system that would allow performers from Braidburn school to integrate with the Brewhouse band and Stephen Deazley’s fast paced music seamlessly. The collaborative nature of the project allowed Stephen’s music to be written as we developed systems. Ideas emerging from workshops were integrated into the music and we could develop material according to ideas Stephen was having as he wrote the music. However, the software suite was created in such a way as to be entirely scalable for different pieces, performers and interfaces.
Particular features of the software include a dynamic mapping system, rehearsal cues via presets and real-time sound design. Rather than fixing sounds to pre-defined synth tones and samples, we could calibrate the sounds and change them in real-time according to properties mapped onto their interfaces.
Dynamic Mapping System;
A range of interfaces are attached to various computers such a light sensors, switches and joysticks. The computers are connected to a network hub and data from the interfaces is sent to all computers simultaneously. A switch therefore can be a snare drum in one moment and the next playing a scale on a bass synth in the next.
Rehearsal Cues/Presets;
The system was built so that every setting chosen during rehearsal could be stored and defined. We could then jump from section to section easily without holding up rehearsals with the ensemble.
Realtime Sound Design;
Each element of the sound created in the computer is configurable. In only a few cases did we use specific samples every time. This meant that if particular sequences needed to be punchier in a large venue or if we decided that a particular sound was too edgy this could easily be modified in situ.
Technical details;
For the performance it was valuable to have two computer operators to manage the four computers we had on stage. The number of computers was helpful because it permitted distribution of CPU load across a number of machines and this also allowed for the possibility of crashes with zero down time. However, the piece could be run with one computer operator if necessary and two computers.
All computers need to be Macintosh, OSX and as a fast as possible with plenty of RAM.
Each computer needs a professional quality audio interface and this should also have midi onboard. PCs could be used too but these require much more setup time in the first place and tend to be less reliable with 3rd party sound cards.
In our performances in November 2006, Nick Wilsdon was the second computer operator and Pete Vilk played an essential role at workshops while software was developed. He also wrote some software that allowed one of the Braidburn performers to beatcrunch during a solo.
The piece was performed twice.
06-11-06 Edinburgh; North Edinburgh Arts Centre
08-11-06 Glasgow; Fruitmarket, City Halls, Music and the New Musicians conference;
http://www.newmusicians.org/projects/heids.html
Preset Manager: Use right and left arrow keys to cue presets. Hit enter to re-call preset, hit + to store.
Switch Inputs: Input Switches from Hi obejct
Sequencer: Play any sound (live or stored) in a variety of rhythmic ways
Sampler: Playback samples from anywhere with any input device
Supported by Scottish Screen and the Scottish Arts Council, I spent 9 days with Rob Kennedy and Sue Tompkins devising material for a video project involving voice, images and sound. The idea at this sate (July 2007) is to use a generative feedback system to unleash an unseen and unheard life from a TV screen. We took many recordings of Sue reciting her poetry and devised several visual means for rendering feedback via computer, and live cameras.
Snail is an ongoing collaboration with sound artist and composer Hannes Raffaseder http://www.raffaseder.com
WORK IN PROGRESS
This is a new project with composer Dee Isaacs and puppeteer Iulian Furtuna. Taking one of the Bach 'Cello Suites as a starting point for musical deconstruction and narrative construction we will develop a performance piece studying transcription in the tradition of Webern, Busoni and Kurtag.
Kurtag added a second pair of hands in his Bach Transcriptions, Busoni more notes, weight and volume. 'Suite' adds puppetry, theatre and digital technology. My role in the project will be to design an interactive table that has theatrical elements built into it. The laptop will be sidelined and replaced with a 'real-world' interface for making music and interjection.
In the developmental stages of the project I will explore ways of subtly transcibing sections of the suite, perhaps highlighting certain frequencies and harmonics, adding depth by occasionally mixing the cello into the PA system. Other ideas include study of the huge body of recorded versions and interpretations of the 'cello suites, subtracting one recording from another and presenting the remainder. Colleagues at the University of Edinburgh have built convincing physical models of the 'cello and there is scope to incorporate a virtual 'cello element that interacts with the live 'cello.
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INVITATION July 6th 2006
Network Concert: circular breathing
Hosted by T-U-B-E Munich http://www.t-u-b-e.de
6pm (Reykjavik) GMT | Martin Parker | Harmonica, live electronics
7pm (Glasgow) BST | Pete Dowling | Sax, live electronics
8pm (Munich) CEST | Christoph Reiserer | Sax, live electronics
Christoph's setup at the T-U-B-E
Three musicians played together simulataneously in Reykjavik, Glasgow and Munich. Crossing three timezones we attempted to simulate circular breathing, a technique used by saxophone players enabling them to play continuously for long periods of time. A sound began in Munich, traveled to Glasgow and then continued to Reykjavik before being sent back to Munich.
The names of our audience members were different in each country. We invited audience members to type names into our name sampler software. Each name was used to generate a sequence of notes that were unique in each country.
Christoph Reiserer http://www.t-u-b-e.de
Pete Dowling http://www.steadykammer.net
Martin Parker http://www.tinpark.com
Streaming was achieved using the T-U-B-E VST plugin by Dr. Jorg Stelkens http://www.stelkens.de/
I developed a wrapper for the plugin which is an OSX only standalone application. More details below;
T-U-B-E HOST PLUGIN wrapper;
INSTRUCTIONS The T-U-B-E plugin is quite CPU intensive so it is difficult to use the network and do lots of fancy audio processing on the same machine.
This plugin wrapper is designed to allow you to run the tube plug on one system and send audio for processing on another machine. It should work on any OSX 10.4.6 machine, best to use two pro- audio cards or a digital connection to avoid quality loss between the two machines. You can alo record the output and input to disk for post-performance remixing fun!
Currently version 0.95
The T-U-B-E SERVER HOST
Is a standalone plugin handler which allows you to create a T-U-B-E server on any net connected MacOSX 10.4.6 machine with port 7172 open. You will need to download the T-U-B-E plugin from here; http://www.t-u-b-e.de/iplug.htm
Solo improvisations using computer and occasionally some live instrumental or sound sources.
MkM: MkM - Free Improv Trio, Edinburgh
MkM consists of
Michael Edwards: Alto Sax, WX5 MIDI Wind Controller, Computer (http://www.michael-edwards.org)
Martin Parker: Trumpet, Flugelhorn, French Horn, Computer (http://www.tinpark.com)
Karin Schistek: Piano
We try to play together weekly in Edinburgh.
The Reid Memorial Concert is an annual hommage to the leagcy of General Reid who funded the establishment of the department of music at the Universtiy of Edinburgh
ZAM, Cologne, May 2007
On the 17th May 2007, I played a concert as part of the 2007 Cologne Trienneal. The performance was comissioned by ZAM, a collective of adventurous musicians keen to explore and demonstrate possiblities for the "computer music instrument".
Here is some more information about ZAM: http://www.z-a-m.eu/ENGLISHzam.html
Take a look at the line up they put together here: http://www.z-a-m.eu/ENGLISHcmi.html
Their approach is pluralistic and they were keen to see what would happen if you put different performers together and use the computer as the instrument that mediates between them, a risky business because disparate entities tend to prefer to remain distinct.
I was asked to share a stage with Lawrence Casserly. We were to play some solo sets and also to perform together, live for the first time. I chose to make use of the Spectral Tourist and Environment systems to give some very specific material for the solo episodes.
I took recordings of the whole performance from my desk. I only recorded my output however as I find this very useful material for further mixing etc. It turns out that the output from the desk was very hot so the recorded signal was very heavily distorted. I'm glad about this and present the structure I performed with at the festival but you will hear how my recording device, not the audience heard it.