ET, Extended Trombone
Abstract
Are search engines musical? Can we use them in combination with sound libraries as a direct route to creating sonic structures? Is it possible to perform a sound library?
Keywords
Configurable composition, Extended instrumental technique, sound libraries, MaxMSP
ABOUT
ET Extended Trombone was started with support from the University of Edinburgh’s DTRF (Development Trust Research Fund). The fund helped initiate a new project with virtuoso Trombonist John Kenny. The purpose of the research was to develop a sound library of John Kenny’s extended playing techniques and use this library as a source for creating a new piece of music for computer and trombone and also to produce a CD of the library that is available to the public for re-use and remixing through custom made software.
Project schedule December 2004-March 2007
Sound Library Recording (Stage 1) December 2004
Recordings of trombone multiphonics
Sound Library recording (Stage 2) February 2005
Recordings of trombone multiphonics with female trombonist.
By this stage, we had generated a library of sounds that are quite probably unique across the world. John Kenny’s lip and voice multiphonic technique is very rare and he is one of the masters of this art. Emily White is one of John’s prodigies and has also mastered the skill. We now have a largely complete range of lip and voice multiphonics for Tenor Trombone with both male and female voices.
Live performance February 2005
Performance at the dialogues festival. http://www.dialogues2005.com
Sound Library recording (Stage 3)
Recordings of improvisations cut up and made into an informal library
This library is of variable quality. At this stage, I began to develop a naming and archive system. A way of naming sound files was used to enable real-time categorisation and look-up of sound types to create consistent and reliably sympathetic sonic structures while performing live with the trombone.
The files are to be stored on another University of Edinburgh creation, our online database called Infrar.ed, which is searchable.
http://blue.caad.ed.ac.uk/infrared/
I can dynamically search for features within the filenames to create meaningful relationships based on specific search criteria. These are then collected into groups and downloaded, then used in live performance to structure spontaneous material with or without a live musician.
February 2006
Presentation at the Access Sound File Conference in Dundee.
This talk introduced the extended trombone project as part of a developing trend in computer music with roots in historical composition techniques. Tightly controled discreet sonic elements are combined to create complex, randomised overarching structures.
March-Sept 2006, Project pause
Jan 2007-March 2007, project completion with live performance and production of CD documentation.
GENERATIVE SOUND INSTALLATION / PERFORMANCE
1 computer | 3 virtual motorbikes | 8 sound channels | 360 degrees
Inside the computer's 'brain' are three virtual 'bikes', each with the same range of possibilities: to stay fixed in one place and rev, to make journeys within an eight channel speaker system or to travel from place to place with some extreme Doppler effects.
There are also several possibilities for the kind of 'bike' that will perform these actions ranging from a typical computerised 'Sega' sound to more realistic synthesis of a motorbike. The macro structure of the work will usually be similar on each initialisation but the micro details and mid and short-term events cannot be predicted.
INSTALLATION VERSION
8 Loudspeakers are positioned throughout the space. These can be within one room but ideally, the speakers will be placed in eight different rooms around the building.
The software is turned on and left to play while the virtual motorbikes burn rubber around the gallery.
At least one room, or the central space should have a bass bin to accomodate the low frequency sound of all the bikes as they travel around.
PERFORMANCE VERSION
8 Loudspeakers are positioned in the centre of a space, like a race track. The audience sit around the speakers and the software is initialised. After around 10 minutes, the stop button is pressed by the computer operator and the performance ends shortly afterwards.
CURRENT VERSION for APPLE OS9 computers only with ASIO comptibale 8 channel sound card. Revision for OS X and Windows XP under consideration.
Software created in the MAX/MSP programming language by Martin Parker, 2003-4
Download the Hell's Angles [sic] software here. This is the OS9 version of Hell's Angles [sic] and is only available for performance and sampling by permission. If you wish to use any of the sounds generated by this software or to make a performance with this, please arrange this with me first. If you wish to perform this piece and don't have an OS9 machine and multichannel sound card, let me know and I'll make a new version for OSX or Windows.
Shonky Music for tracker action organs.
The score of Shonky Music does not look like it sounds. Written for tracker action organs that are able to make sound while the pipes are half drawn, Shonky exploits the unreliability of the king of instruments when prepared in this uneven manner. Certain configurations of the stops result in a keyboard that is both out of tune and consistently unpredictable; the generic scales and runs that litter the score become rhythms and melodies.
Shonky was first performed on the Reid organ, a fabulous machine housed in Edinburghs Reid Concert Hall. It is an organ similar to that which Bach would have used in Leipzig. A second recording was made on the Henry Willis organ in the song school of St Marys Cathedral, Edinburgh, which was built in 1887.
Four and seven minutes long respectively, the Willis and the Reid organ recordings show how wildly different the piece can sound. With no tempo marking on the score, it is the players decision to respond to the idiosyncrasies of the instrument. When prepared, the Reid organ responded more sluggishly to touch and thus required a slower pace. For the more immediate response of the Henry Willis organ the performance was naturally much faster; labouring over the rather banal finger work would have yielded less interesting results.
Sounds of line: download score
Sounds of Line - Rhythm
Sounds of Line - Melody
For 4 prepared French horns
duration ca. 7 minutes
Sounds of Line was first performed in Mittersill, Austria by the Salzburg Horn Quartet. The second performance took place in Salzburg in October 2000 and was subsequently broadcast by the Austrian Radio Federation (ORF) in December 2000.
It is worth experimenting with placing the horns around the performance space, especially if the room is small and the players are comfortable with this idea.
A good configuration follows:
First horn stands on the stage with third horn directly opposite at the back of the hall. 2nd horn is on the right (facing stage) and 4th horn is on the left. Standing waves and other beating patterns can be discovered across the space because of the close tuning.
This score includes minor revisions, made following rehearsals with the ensemble.
Preparation of horns: Sounds of Line - Rhythm
Each player removes the first finger valve slide on the F side leaving an open tube.
The code F:1 is used above the note when that finger position is required. Subsequent fingerings follow logically: F:1|2, F:1|3, F:1|2|3. Otherwise, play the written pitches as comfortably as possible.
NOTE:
The first valve should only be removed on horns where the air reaches that valve last (Paxman models for example). On horns where the air reaches the first finger valve before going to valves 2 and 3, the 3rd valve slider should be removed instead (This is the case for Alexander horns for example). Simply alter the fingerings by swapping the number 1 with 3 where appropriate.
Preparation of horns: Sounds of Line - Melody
Horns three and four should push F and Bb tuning slides in almost fully.
Leave the valve slides. The idea is to play severely sharp of horns 1 and 2.
More detailed information is available in the attachment below.
Spectral_Tourist: Spectral Tourist image by www.fogbank.co.uk
The relationship between a musician and an acoustic instrument is not solely concerned with converting human gesture into pitch and timbre: there is a process between player and instrument that involves resistance. It is within the struggle to produce and then control a sound that conflict between a musician and his instrument can give rise to complex and interesting results.
It is a continuing struggle to make computer-based sounds that breathe with their own life and to play the computer like a musical instrument. Interfaces for transferring real-world data into the computer such as fader boxes, tracker-ball mice, graphics tablets, game controllers, wireless devices, motion tracking etc., are increasing in flexibility and interest and through software such as Max MSP , these interfaces can offer reasonable ways of converting human movement into sound. Joysticks, for example, are a ubiquitous, inexpensive and a generally reliable piece of technology. An external MAX object was written by Adam Schabtach in 2001 to collect joystick data and view it within Max MSP.
However, there is nothing inside the hardware of most joysticks to curb a gesture. They can be pulled between extremes in milliseconds, while with a real world instrument such as a saxophone, extremes are very hard to reach and have to be found with care to avoid complete breakdown of the system and a split note. Therefore, grafting the joystick's extremes to the extremes of one's software may result in an artificial and possibly unfulfilling musical experience.
One way in which to create some 'resistance' is to imagine the joystick as a tool for travelling rather than for gesture mapping. In computer games for example, one is never in the same place for long. Pushing forwards with differing degrees of intensity means that one travels forward at different speeds. This approach has been implemented in the Spectral Tourist, although the landscape traversed is not one of snipers and guard dogs but the hilly terrain of a spectrogram.
The View
January 2002
Download complete movie here;
http://www.tinpark.com/?q=theview_download
The View was filmed on location at an industrial site near Murrayfield in Edinburgh. The visual subject of the film is a monolithic building that was used to store alcohol before being registered for tax. At its location near other industrial buildings, shopping, residential and countryside areas, the dark walls covered in lichen and the residue of thirty years rain, the building emanates an awesome, awkward presence but it is unfortunate that it is scheduled for demolition at the end of 2004.
View a short clip below;
However, The View is not a work about the location, state or purpose of the building, nor a social comment or historical documentary; instead it is piece of 'video music' that uses the building as an abstract visual starting point for play with dynamics between sound and image.
Rather like concrete music, where sound is manipulated in the studio to form a composition, here a sequence of photographs of the building's walls have been processed to enhance and exaggerate the details. The image is rarely still and the roving eye of the camera works both in counterpoint and coincidence with the sound you hear. Whilst the visuals are sourced from the real world, the sound is purely synthesized pushing the scene further into abstraction.
The video was processed using Adobe Premiere (version 6) and the audio generated in Propellerheads REASON (version 1). All camera work and sound processing by Martin Parker 2002.
The VIEW lasts 11 minutes and is available as a demo download on this page. It requires the lastest quicktime and is ca. 27 mb.
Get the latest quicktime plugin http://www.apple.com/quicktime
Download the movie here
Trojan_women_chorus: Kate Dickie as Andromache Itxaso Moreno as Cassandra
I was comissioned by Theatre Cryptic to generate real-time visuals and sound/music for a version of Brendan Keneally's adaptation of Euripides' Trojan Women in 2005. The work was premiered at the Edinburgh Festival Fringe in August 2005 and toured Scotland between September and November 2005.
Myra McFadyen as Hecuba
Kate Dickie as Andromache
Itxaso Moreno as Cassandra
Candice Edmunds as Helen
Keith Macpherson as Talthybius and Menelaus
Direction by Cathie Boyd
Design by Julia Bardsley
Lighting by Giuseppe di lorio
Sound design, composition and real time visuals by Martin Parker
For video click here
Trojan Women promo video, created by Theatre Cryptic (http://www.cryptic.org), sound Martin Parker
This video requires quicktime, get the latest version here http://www.apple.com/quicktime
Information II for CD and recorders.
Two Clarinets in Bb
Bassoon
Contrabass Recorder
Viola da Gamba (scordatura)
Bass Drum
Duration ca. 14 minutes
Written for EUCME (Edinburgh University Contemporary Music Ensemble), November 1999.
Information I for bass recorder, delay unit and CD
Download performance materials for information 1 here
August, 1999
Edinburgh
Matthew Gallery, Chambers Street
Laurie Crump, Bass Recorder
Martin Parker, Electronics
written in 1997 for the Yorkshire and Humberside Young Composer's Competition and performed at the Huddersfield Contemporary Music Festival, Steinmetzarbeiten won category A of this competition. Performed by Nicholas Hodges (piano) and the Athelas Ensemble.
instrumentation;
Solo Piano
Flute
Oboe
Clarinet
Bassoon
Horn
Trumpet
Trombone
Percussion
Harp
Single Strings