Hell's Angles [sic] 2003

GENERATIVE SOUND INSTALLATION / PERFORMANCE
1 computer | 3 virtual motorbikes | 8 sound channels | 360 degrees

Inside the computer's 'brain' are three virtual 'bikes', each with the same range of possibilities: to stay fixed in one place and rev, to make journeys within an eight channel speaker system or to travel from place to place with some extreme Doppler effects.

There are also several possibilities for the kind of 'bike' that will perform these actions ranging from a typical computerised 'Sega' sound to more realistic synthesis of a motorbike. The macro structure of the work will usually be similar on each initialisation but the micro details and mid and short-term events cannot be predicted.

INSTALLATION VERSION

8 Loudspeakers are positioned throughout the space. These can be within one room but ideally, the speakers will be placed in eight different rooms around the building.
The software is turned on and left to play while the virtual motorbikes burn rubber around the gallery.

At least one room, or the central space should have a bass bin to accomodate the low frequency sound of all the bikes as they travel around.

PERFORMANCE VERSION

8 Loudspeakers are positioned in the centre of a space, like a race track. The audience sit around the speakers and the software is initialised. After around 10 minutes, the stop button is pressed by the computer operator and the performance ends shortly afterwards.

CURRENT VERSION for APPLE OS9 computers only with ASIO comptibale 8 channel sound card. Revision for OS X and Windows XP under consideration.

Software created in the MAX/MSP programming language by Martin Parker, 2003-4